#[repr(transparent)]pub struct Timeline {
inner: TypedObjectRef<Timeline, ()>,
phantom: PhantomData<()>,
}
Expand description
All loaded items in a room.
There is no strict message ordering enforced by the Timeline; items will be appended/prepended to existing items in the order they are received by the server.
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<Timeline, ()>
§phantom: PhantomData<()>
Implementations§
source§impl Timeline
impl Timeline
pub fn room(&self) -> <WeakRef<Room> as Property>::Value
pub fn items(&self) -> <FlattenListModel as Property>::Value
pub fn state(&self) -> <Cell<TimelineState> as Property>::Value
pub fn empty(&self) -> <PhantomData<bool> as Property>::Value
pub fn has_room_create(&self) -> <Cell<bool> as Property>::Value
pub fn connect_room_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_items_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_empty_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_has_room_create_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn notify_room(&self)
pub fn notify_items(&self)
pub fn notify_state(&self)
pub fn notify_empty(&self)
pub fn notify_has_room_create(&self)
source§impl Timeline
impl Timeline
pub fn new(room: &Room) -> Self
sourcepub fn sdk_items(&self) -> &ListModel
pub fn sdk_items(&self) -> &ListModel
The GListModel
containing only the items provided by the SDK.
sourcefn update(&self, diff: VectorDiff<Arc<SdkTimelineItem>>)
fn update(&self, diff: VectorDiff<Arc<SdkTimelineItem>>)
Update this Timeline
with the given diff.
sourcefn update_items_headers(&self, pos: u32, nb: u32)
fn update_items_headers(&self, pos: u32, nb: u32)
Update nb
items’ headers starting at pos
.
sourcefn create_item(&self, item: &SdkTimelineItem) -> TimelineItem
fn create_item(&self, item: &SdkTimelineItem) -> TimelineItem
Create a TimelineItem
in this Timeline
from the given SDK timeline
item.
sourcefn remove_item(&self, item: &TimelineItem)
fn remove_item(&self, item: &TimelineItem)
Remove the given item from this Timeline
.
sourcepub fn can_load(&self) -> bool
pub fn can_load(&self) -> bool
Whether it’s possible to load more events with the current state of the timeline.
sourcepub fn event_by_key(&self, key: &EventKey) -> Option<Event>
pub fn event_by_key(&self, key: &EventKey) -> Option<Event>
Get the event with the given key from this Timeline
.
Use this method if you are sure the event has already been received.
Otherwise use fetch_event_by_id
.
sourcepub fn find_event_position(&self, key: &EventKey) -> Option<usize>
pub fn find_event_position(&self, key: &EventKey) -> Option<usize>
Get the position of the event with the given key in this Timeline
.
sourcepub async fn fetch_event_by_id(
&self,
event_id: OwnedEventId,
) -> Result<AnySyncTimelineEvent, MatrixError>
pub async fn fetch_event_by_id( &self, event_id: OwnedEventId, ) -> Result<AnySyncTimelineEvent, MatrixError>
Fetch the event with the given id.
If the event can’t be found locally, a request will be made to the homeserver.
Use this method if you are not sure the event has already been received.
Otherwise use event_by_id
.
sourceasync fn setup_timeline(&self)
async fn setup_timeline(&self)
Setup the underlying SDK timeline.
sourceasync fn setup_back_pagination_status(&self)
async fn setup_back_pagination_status(&self)
Setup the back-pagination status.
sourceasync fn setup_read_receipts(&self)
async fn setup_read_receipts(&self)
Listen to read receipts changes.
sourcepub fn matrix_timeline(&self) -> Arc<SdkTimeline>
pub fn matrix_timeline(&self) -> Arc<SdkTimeline>
The underlying SDK timeline.
fn set_state(&self, state: TimelineState)
fn has_typing_row(&self) -> bool
fn add_typing_row(&self)
pub fn remove_empty_typing_row(&self)
sourcepub async fn has_unread_messages(&self) -> Option<bool>
pub async fn has_unread_messages(&self) -> Option<bool>
Whether this timeline has unread messages.
Returns None
if it is not possible to know, for example if there are
no events in the Timeline.
sourcepub fn redactable_events_for(&self, user_id: &UserId) -> Vec<OwnedEventId>
pub fn redactable_events_for(&self, user_id: &UserId) -> Vec<OwnedEventId>
The IDs of redactable events sent by the given user in this timeline.
sourcefn emit_read_change_trigger(&self)
fn emit_read_change_trigger(&self)
Emit the trigger that a read change might have occurred.
sourcepub fn connect_read_change_trigger<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_read_change_trigger<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Connect to the trigger emitted when a read change might have occurred.
Trait Implementations§
source§impl HasParamSpec for Timeline
impl HasParamSpec for Timeline
source§impl Ord for Timeline
impl Ord for Timeline
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl<OT: ObjectType> PartialEq<OT> for Timeline
impl<OT: ObjectType> PartialEq<OT> for Timeline
source§impl<OT: ObjectType> PartialOrd<OT> for Timeline
impl<OT: ObjectType> PartialOrd<OT> for Timeline
source§impl StaticType for Timeline
impl StaticType for Timeline
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for Timeline
Auto Trait Implementations§
impl Freeze for Timeline
impl !RefUnwindSafe for Timeline
impl !Send for Timeline
impl !Sync for Timeline
impl Unpin for Timeline
impl !UnwindSafe for Timeline
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for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more