pub struct GameMode<'a>(/* private fields */);
Expand description
The interface lets sandboxed applications access GameMode from within the sandbox.
It is analogous to the com.feralinteractive.GameMode
interface and will
proxy request there, but with additional permission checking and pid
mapping. The latter is necessary in the case that sandbox has pid namespace
isolation enabled. See the man page for pid_namespaces(7) for more details,
but briefly, it means that the sandbox has its own process id namespace
which is separated from the one on the host. Thus there will be two separate
process ids (pids) within two different namespaces that both identify same
process. One id from the pid namespace inside the sandbox and one id from
the host pid namespace. Since GameMode expects pids from the host pid
namespace but programs inside the sandbox can only know pids from the
sandbox namespace, process ids need to be translated from the portal to the
host namespace. The portal will do that transparently for all calls where
this is necessary.
Note: GameMode will monitor active clients, i.e. games and other programs
that have successfully called GameMode::register
. In the event
that a client terminates without a call to the
GameMode::unregister
method, GameMode will automatically
un-register the client. This might happen with a (small) delay.
Wrapper of the DBus interface: org.freedesktop.portal.GameMode
.
Implementations§
source§impl<'a> GameMode<'a>
impl<'a> GameMode<'a>
sourcepub async fn query_status(&self, pid: u32) -> Result<Status, Error>
pub async fn query_status(&self, pid: u32) -> Result<Status, Error>
Query the GameMode status for a process. If the caller is running inside a sandbox with pid namespace isolation, the pid will be translated to the respective host pid.
§Arguments
pid
- Process id to query the GameMode status of.
§Specifications
See also QueryStatus
.
sourcepub async fn query_status_by_pidfd(
&self,
target: &BorrowedFd<'_>,
requester: &BorrowedFd<'_>,
) -> Result<Status, Error>
pub async fn query_status_by_pidfd( &self, target: &BorrowedFd<'_>, requester: &BorrowedFd<'_>, ) -> Result<Status, Error>
Query the GameMode status for a process.
§Arguments
target
- Pid file descriptor to query the GameMode status of.requester
- Pid file descriptor of the process requesting the information.
§Specifications
See also QueryStatusByPIDFd
.
sourcepub async fn query_status_by_pid(
&self,
target: u32,
requester: u32,
) -> Result<Status, Error>
pub async fn query_status_by_pid( &self, target: u32, requester: u32, ) -> Result<Status, Error>
Query the GameMode status for a process.
§Arguments
target
- Process id to query the GameMode status of.requester
- Process id of the process requesting the information.
§Specifications
See also QueryStatusByPid
.
sourcepub async fn register(&self, pid: u32) -> Result<(), Error>
pub async fn register(&self, pid: u32) -> Result<(), Error>
Register a game with GameMode and thus request GameMode to be activated. If the caller is running inside a sandbox with pid namespace isolation, the pid will be translated to the respective host pid. See the general introduction for details. If the GameMode has already been requested for pid before, this call will fail.
§Arguments
pid
- Process id of the game to register.
§Specifications
See also RegisterGame
.
sourcepub async fn register_by_pidfd(
&self,
target: &BorrowedFd<'_>,
requester: &BorrowedFd<'_>,
) -> Result<(), Error>
pub async fn register_by_pidfd( &self, target: &BorrowedFd<'_>, requester: &BorrowedFd<'_>, ) -> Result<(), Error>
Register a game with GameMode.
§Arguments
target
- Process file descriptor of the game to register.requester
- Process file descriptor of the process requesting the registration.
§Specifications
See also RegisterGameByPIDFd
.
sourcepub async fn register_by_pid(
&self,
target: u32,
requester: u32,
) -> Result<(), Error>
pub async fn register_by_pid( &self, target: u32, requester: u32, ) -> Result<(), Error>
Register a game with GameMode.
§Arguments
target
- Process id of the game to register.requester
- Process id of the process requesting the registration.
§Specifications
See also RegisterGameByPid
.
sourcepub async fn unregister(&self, pid: u32) -> Result<(), Error>
pub async fn unregister(&self, pid: u32) -> Result<(), Error>
Un-register a game from GameMode. if the call is successful and there are no other games or clients registered, GameMode will be deactivated. If the caller is running inside a sandbox with pid namespace isolation, the pid will be translated to the respective host pid.
§Arguments
pid
- Process id of the game to un-register.
§Specifications
See also UnregisterGame
.
sourcepub async fn unregister_by_pidfd(
&self,
target: &BorrowedFd<'_>,
requester: &BorrowedFd<'_>,
) -> Result<(), Error>
pub async fn unregister_by_pidfd( &self, target: &BorrowedFd<'_>, requester: &BorrowedFd<'_>, ) -> Result<(), Error>
Un-register a game from GameMode.
§Arguments
target
- Pid file descriptor of the game to un-register.requester
- Pid file descriptor of the process requesting the un-registration.
§Specifications
See also UnregisterGameByPIDFd
.
sourcepub async fn unregister_by_pid(
&self,
target: u32,
requester: u32,
) -> Result<(), Error>
pub async fn unregister_by_pid( &self, target: u32, requester: u32, ) -> Result<(), Error>
Un-register a game from GameMode.
§Arguments
target
- Process id of the game to un-register.requester
- Process id of the process requesting the un-registration.
§Specifications
See also UnregisterGameByPid
.
Methods from Deref<Target = Proxy<'a>>§
sourcepub fn connection(&self) -> &Connection
pub fn connection(&self) -> &Connection
Get a reference to the associated connection.
sourcepub fn destination(&self) -> &BusName<'_>
pub fn destination(&self) -> &BusName<'_>
Get a reference to the destination service name.
sourcepub fn path(&self) -> &ObjectPath<'_>
pub fn path(&self) -> &ObjectPath<'_>
Get a reference to the object path.
sourcepub fn interface(&self) -> &InterfaceName<'_>
pub fn interface(&self) -> &InterfaceName<'_>
Get a reference to the interface.
sourcepub async fn introspect(&self) -> Result<String, Error>
pub async fn introspect(&self) -> Result<String, Error>
Introspect the associated object, and return the XML description.
See the xml module for parsing the result.
sourcepub fn cached_property<T>(
&self,
property_name: &str,
) -> Result<Option<T>, Error>
pub fn cached_property<T>( &self, property_name: &str, ) -> Result<Option<T>, Error>
Get the cached value of the property property_name
.
This returns None
if the property is not in the cache. This could be because the cache
was invalidated by an update, because caching was disabled for this property or proxy, or
because the cache has not yet been populated. Use get_property
to fetch the value from
the peer.
sourcepub fn cached_property_raw<'p>(
&'p self,
property_name: &'p str,
) -> Option<impl Deref<Target = Value<'static>> + 'p>
pub fn cached_property_raw<'p>( &'p self, property_name: &'p str, ) -> Option<impl Deref<Target = Value<'static>> + 'p>
Get the cached value of the property property_name
.
Same as cached_property
, but gives you access to the raw value stored in the cache. This
is useful if you want to avoid allocations and cloning.
sourcepub async fn get_property<T>(&self, property_name: &str) -> Result<T, Error>
pub async fn get_property<T>(&self, property_name: &str) -> Result<T, Error>
Get the property property_name
.
Get the property value from the cache (if caching is enabled) or call the
Get
method of the org.freedesktop.DBus.Properties
interface.
sourcepub async fn set_property<'t, T>(
&self,
property_name: &str,
value: T,
) -> Result<(), Error>
pub async fn set_property<'t, T>( &self, property_name: &str, value: T, ) -> Result<(), Error>
Set the property property_name
.
Effectively, call the Set
method of the org.freedesktop.DBus.Properties
interface.
sourcepub async fn call_method<'m, M, B>(
&self,
method_name: M,
body: &B,
) -> Result<Message, Error>where
M: TryInto<MemberName<'m>>,
<M as TryInto<MemberName<'m>>>::Error: Into<Error>,
B: Serialize + DynamicType,
pub async fn call_method<'m, M, B>(
&self,
method_name: M,
body: &B,
) -> Result<Message, Error>where
M: TryInto<MemberName<'m>>,
<M as TryInto<MemberName<'m>>>::Error: Into<Error>,
B: Serialize + DynamicType,
Call a method and return the reply.
Typically, you would want to use call
method instead. Use this method if you need to
deserialize the reply message manually (this way, you can avoid the memory
allocation/copying, by deserializing the reply to an unowned type).
sourcepub async fn call<'m, M, B, R>(
&self,
method_name: M,
body: &B,
) -> Result<R, Error>where
M: TryInto<MemberName<'m>>,
<M as TryInto<MemberName<'m>>>::Error: Into<Error>,
B: Serialize + DynamicType,
R: for<'d> DynamicDeserialize<'d>,
pub async fn call<'m, M, B, R>(
&self,
method_name: M,
body: &B,
) -> Result<R, Error>where
M: TryInto<MemberName<'m>>,
<M as TryInto<MemberName<'m>>>::Error: Into<Error>,
B: Serialize + DynamicType,
R: for<'d> DynamicDeserialize<'d>,
Call a method and return the reply body.
Use call_method
instead if you need to deserialize the reply manually/separately.
sourcepub async fn call_with_flags<'m, M, B, R>(
&self,
method_name: M,
flags: BitFlags<MethodFlags>,
body: &B,
) -> Result<Option<R>, Error>where
M: TryInto<MemberName<'m>>,
<M as TryInto<MemberName<'m>>>::Error: Into<Error>,
B: Serialize + DynamicType,
R: for<'d> DynamicDeserialize<'d>,
pub async fn call_with_flags<'m, M, B, R>(
&self,
method_name: M,
flags: BitFlags<MethodFlags>,
body: &B,
) -> Result<Option<R>, Error>where
M: TryInto<MemberName<'m>>,
<M as TryInto<MemberName<'m>>>::Error: Into<Error>,
B: Serialize + DynamicType,
R: for<'d> DynamicDeserialize<'d>,
Call a method and return the reply body, optionally supplying a set of method flags to control the way the method call message is sent and handled.
Use call
instead if you do not need any special handling via additional flags.
If the NoReplyExpected
flag is passed , this will return None immediately
after sending the message, similar to call_noreply
sourcepub async fn call_noreply<'m, M, B>(
&self,
method_name: M,
body: &B,
) -> Result<(), Error>where
M: TryInto<MemberName<'m>>,
<M as TryInto<MemberName<'m>>>::Error: Into<Error>,
B: Serialize + DynamicType,
pub async fn call_noreply<'m, M, B>(
&self,
method_name: M,
body: &B,
) -> Result<(), Error>where
M: TryInto<MemberName<'m>>,
<M as TryInto<MemberName<'m>>>::Error: Into<Error>,
B: Serialize + DynamicType,
Call a method without expecting a reply
This sets the NoReplyExpected
flag on the calling message and does not wait for a reply.
sourcepub async fn receive_signal<'m, M>(
&self,
signal_name: M,
) -> Result<SignalStream<'m>, Error>
pub async fn receive_signal<'m, M>( &self, signal_name: M, ) -> Result<SignalStream<'m>, Error>
Create a stream for signal named signal_name
.
sourcepub async fn receive_signal_with_args<'m, M>(
&self,
signal_name: M,
args: &[(u8, &str)],
) -> Result<SignalStream<'m>, Error>
pub async fn receive_signal_with_args<'m, M>( &self, signal_name: M, args: &[(u8, &str)], ) -> Result<SignalStream<'m>, Error>
Same as Proxy::receive_signal
but with a filter.
The D-Bus specification allows you to filter signals by their arguments, which helps avoid a lot of unnecessary traffic and processing since the filter is run on the server side. Use this method where possible. Note that this filtering is limited to arguments of string types.
The arguments are passed as a tuples of argument index and expected value.
sourcepub async fn receive_all_signals(&self) -> Result<SignalStream<'static>, Error>
pub async fn receive_all_signals(&self) -> Result<SignalStream<'static>, Error>
Create a stream for all signals emitted by this service.
sourcepub async fn receive_property_changed<'name, T>(
&self,
name: &'name str,
) -> PropertyStream<'a, T>where
'name: 'a,
pub async fn receive_property_changed<'name, T>(
&self,
name: &'name str,
) -> PropertyStream<'a, T>where
'name: 'a,
Get a stream to receive property changed events.
Note that zbus doesn’t queue the updates. If the listener is slower than the receiver, it will only receive the last update.
If caching is not enabled on this proxy, the resulting stream will not return any events.
sourcepub async fn receive_owner_changed(
&self,
) -> Result<OwnerChangedStream<'_>, Error>
pub async fn receive_owner_changed( &self, ) -> Result<OwnerChangedStream<'_>, Error>
Get a stream to receive destination owner changed events.
If the proxy destination is a unique name, the stream will be notified of the peer
disconnection from the bus (with a None
value).
If the proxy destination is a well-known name, the stream will be notified whenever the name
owner is changed, either by a new peer being granted ownership (Some
value) or when the
name is released (with a None
value).
Note that zbus doesn’t queue the updates. If the listener is slower than the receiver, it will only receive the last update.